![]() ![]() This usually isn’t a big deal, but imagine acting out a conversation without knowing how the other person is going to deliver their own lines. In lower budgeted titles, it is common for the actors to work remotely and send their recordings over. On the voice acting side, I thought the actual actors were pretty good but, unfortunately, many of the conversations are ruined by awful directing. Whenever this happened, I felt a bit taken out of the world. Since the game is trying to be an immersive experience, it isn’t always immediately obvious if the music is diegetic or not. However, I did find the use of music a bit problematic even though it was rare. The directions of the sounds not only provides incredible realness but is an essential part of the gameplay. ![]() This is one of those games where you need headphones for a proper experience. What were opportunities to be an endearing ending turned into a throwaway one, a throwaway strong enough to discredit all the good things done in the first half of the game.Adding to the atmosphere is the great sound design. On a personal note, as someone who has had issues with suicide in my past, I couldn’t help but feel triggered for the sake of being triggered. As the story nears the end, characters begin giving up on life in a way that feels more ritualistic rather than organic. ![]() Subtle hints litter the game, which is a shame since the efforts are wasted on the ending.įrom there is where I fall off. You soon learn that Nicole’s father, Leonard, isn’t entirely a bad man, but he’s far from honorable or respectable from his actions.īeing attracted to someone isn’t something that people can always control, but the results of that attraction are I won’t go much farther than that, but Leonard proves his historical inability to control his actions. Much like a lot of the game, the inspirations come from predictable places. What’s not public knowledge is what actually happened to Rachel Foster. The title itself is clever because it goes along with the conspiracy of the hotel. I won’t give away everything, because a great deal still occurs outside of my description. Even though I never want to discuss spoilers, my issues with Rachel Foster are hard to detail without doing so spoiling at least a couple of things. Of that time, the last 40 minutes were when I started falling out of interest. To Rachel Foster’s credit, some of the encroached points are rarely approached in gaming.įrom start to finish, Rachel Foster took about three hours for me to complete. Once the reality of what happened starts to unfold, the handling of these elements starts to show its ill-shaded colors. Up to a certain point, by about day seven of nine, I was on board completely, willing to do whatever it took to keep the story going. Narrative MishapsĪfter finishing the game, I spent a fair amount of time deciding if I liked the story or not. They give subtle hints about what needs to be done next, but you can press triangle to see a hint for the next task on the map. These two actors play off each other well, and they add extra believability to the already-potent environment. What starts as a tumultuous relationship soon grows into a companionship with the common goal of solving the mystery of the family hotel. The voice work consists of radio conversations between Nicole and Irving Crawford, a FEMA agent assigned to ensure the safety of the locals in the area. The setting plays a lot to what The Suicide of Rachel Foster does well. Sounds pop up for things that aren’t there, and it’s hard to not think that something supernatural is around you all the time. ![]()
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